This node simulates the shading of a bevel along angles between polygons.
|Function||Produces a bevel effect|
|Nearest C4D equivalent||None|
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
The number of samples taken. More samples gives greater accuracy (less grainy or blurred result) but a slower render.
The radius of the bevel. In general this works best with small values.
An input for the surface normal.
The modified surface normal to give the bevel effect. You might connect this to the Normal input on a shader node, for example.