Shaders: Mix Shader
|Function||Mix two other shaders together|
|Nearest C4D equivalent||The Layer shader|
This shader is used to mix two other shader nodes together. It has inputs for two shaders and a setting to govern the amount each shader contributes to the final result.
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
The first shader to mix.
The second shader to mix.
A numeric value ranging from 0.0 to 1.0. A value of 0.0 means that only Shader1 is used in the final result; a value of 1.0 means that only Shader 2 is used. Values in between will use both shaders in proportion to the value, so the higher this setting the more Shader2 is used.
A shader port which can be linked with shader ports on other nodes.