Shaders: Volume Absorption
|Function||Treats object as transparent and absorbs light which passes through it|
|Nearest C4D equivalent||Simple material with fog channel enabled and color channel disabled|
This node makes the object transparent but absorbs light which passes through it. It can be used whenever you need a material which absorbs light, such as water. Note the difference from the Volume Scatter node, which scatters light but does not absorb it.
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
You can change the colour directly in this parameter, but you can input the colour from any other node which has a Color output. This is where you would link an Image Texture node to use a bitmap, for example.
The strength of the absorption.
A shader port which MUST be linked to the Volume port of an Output shader (not the Surface port).