Texture: ID Packer

Node Interface


Function Outputs multiple image ID values in one output port
Nearest C4D equivalent None

This node is used in conjunction with the 'Replicator' node to allow the scattering of multiple images over an object. For more details, see 'How to use the Replicator node'.


Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.

Image ID 1 through Image ID 8 #

These are input ports for image ID values, which are output from the ID output port of an Image Texture node.



The 'packed' ID value, which can be input into the 'Alpha Image ID' port of the 'Replicator' node.