Texture: Voronoi

Node Interface

Example Output

On the left, Intensity output; on the right, Cells output.


Function Generates a Voronoi cell pattern
Nearest C4D equivalent Noise shader with Voronoi type selected

This node generates a Voronoi pattern with two possible results. The actual shape of the pattern is the same in both cases, as you can see if you look carefully at the above examples.


Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.

Type drop-down menu

Select the type you want from this menu. The options are:


Each cell is shaded with a black to white gradient from the centre to the edge.


Each cell receives a solid colour.

Distance drop-down menu

This menu determines how the distance between cells is calculated. There are several options, the default being 'Distance' which gives the same results as in previous versions, when the 'Feature' menu is set to 'Closest'.

Feature drop-down menu

This menu allows you to select from various algorithms which change the resulting texture. Note that to obtain an 'Intensity' or 'Cells' output as seen in previous versions of the Cycles engine, this menu should be set to 'Closest'.

Exponent (Minkowski) *

An additional input which alters the output texture. It is only used when 'Distance' is set to 'Minkowski'.

Vector #

The coordinate system to use for projecting the texture. You can link a Texture Coordinate node to this port, for example.

Scale *

This changes the size of the texture, but as is common in Cycles 4D, increasing the scale increases the 'amount' of texture used, so it appears smaller on the object.



The colour output.


The colour brightness.