Input: UV Map

Node Interface


Function Outputs the object's UVW coordinates
Nearest C4D equivalent UVW coordinates tag

You can use this node to input UVW coordinates to a node such as a Mapping node if required. This is the same as using the Texture Coordinate node UV output port or the Texture Tag node if the tag's projection is set to UV mapping.


Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.



A vector output giving the UV coordinates at a point on the object surface.