Shaders: Mix Shader

Node Interface


Function Mix two other shaders together
Nearest C4D equivalent The Layer shader

This shader is used to mix two other shader nodes together. It has inputs for two shaders and a setting to govern the amount each shader contributes to the final result.


Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.

Shader1 #

The first shader to mix.

Shader2 #

The second shader to mix.

Fac *

A numeric value ranging from 0.0 to 1.0. A value of 0.0 means that only Shader1 is used in the final result; a value of 1.0 means that only Shader 2 is used. Values in between will use both shaders in proportion to the value, so the higher this setting the more Shader2 is used.



A shader port which can be linked with shader ports on other nodes.