Shaders: Velvet BSDF
|Nearest C4D equivalent||None. Cloth effects in Cinema would need a combination of shaders for the best result|
This node is intended to make cloth-like shaders. It scatters light from the surface in a similar way to cloth material in the real world. Normally you would add other nodes tor provide colour, a bitmap, bump, reflection, translucency, etc.
Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.
You can change the colour directly in this parameter, but you can input the colour from any other node which has a Color output. This is where you would link an Image Texture node to use a bitmap, for example.
Controls the scattering of light from the surface. A value of 0.0 means that this node will have no effect.
With this setting you can alter the surface normals of the object, which will have a significant effect on the rendered output since it will affect the way light is reflected from the surface.
This setting requires a vector input, so you need to link another node with a vector output port to this port.
A shader port which can be linked with shader ports on other nodes.