Shaders: Velvet BSDF

Node Interface

Example Output


Function Cloth shader
Nearest C4D equivalent None. Cloth effects in Cinema would need a combination of shaders for the best result

This node is intended to make cloth-like shaders. It scatters light from the surface in a similar way to cloth material in the real world. Normally you would add other nodes tor provide colour, a bitmap, bump, reflection, translucency, etc.


Note: a * symbol next to the name indicates the parameter also has an input port. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself.

Color *

You can change the colour directly in this parameter, but you can input the colour from any other node which has a Color output. This is where you would link an Image Texture node to use a bitmap, for example.

Sigma *

Controls the scattering of light from the surface. A value of 0.0 means that this node will have no effect.

Normal #

With this setting you can alter the surface normals of the object, which will have a significant effect on the rendered output since it will affect the way light is reflected from the surface.

This setting requires a vector input, so you need to link another node with a vector output port to this port.



A shader port which can be linked with shader ports on other nodes.